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| namespace UnityEngine.Rendering { [Flags] public enum UVChannelFlags { UV0 = 1, UV1 = 2, UV2 = 4, UV3 = 8 } }
namespace UnityEditor { [Flags] public enum VertexChannelCompressionFlags { None = 0, Position = 1 << 0, Normal = 1 << 1, Tangent = 1 << 2, Color = 1 << 3, TexCoord0 = 1 << 4, TexCoord1 = 1 << 5, TexCoord2 = 1 << 6, TexCoord3 = 1 << 7,
[System.Obsolete("Use Position instead (UnityUpgradable) -> Position", false)] kPosition = 1 << 0, [System.Obsolete("Use Normal instead (UnityUpgradable) -> Normal", false)] kNormal = 1 << 1, [System.Obsolete("Use Color instead (UnityUpgradable) -> Color", false)] kColor = 1 << 2, [System.Obsolete("Use TexCoord0 instead (UnityUpgradable) -> TexCoord0", false)] kUV0 = 1 << 3, [System.Obsolete("Use TexCoord1 instead (UnityUpgradable) -> TexCoord1", false)] kUV1 = 1 << 4, [System.Obsolete("Use TexCoord2 instead (UnityUpgradable) -> TexCoord2", false)] kUV2 = 1 << 5, [System.Obsolete("Use TexCoord3 instead (UnityUpgradable) -> TexCoord3", false)] kUV3 = 1 << 6, [System.Obsolete("Use Tangent instead (UnityUpgradable) -> Tangent", false)] kTangent = 1 << 7 } }
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